Posts in the "Games" Category

  • Emotion in Games

    There is an old but good article on MSNBC on Bringing Emotion to Video Games. It can be accessed by clicking here. David Freeman is interviewed in the article and his book ‘Emotion in Games’ has a lot of great pointers for game developers to understand writing techniques which help develop player empathy for characters [...]

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  • We have recently been putting a lot of thought into how we best engage with games in our educational programs. As a media school it’s overdue that we make a more serious engagement with a form of media that is becoming more potent every day. But should our post graduate courses train game artists to [...]

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  • I know that in Korea computer gaming is so popular that it is one of the most popular spectator sports. But I didn’t immediately think of this as a viral technique built in to the game play. Computer games can be a very solitary experience if they are played alone but online game play and [...]

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  • Listened to a great podcast from GDC which is an interview with author and Halo screenwriter DB Weiss. This is a quote from the interview which I found particularly interesting as we’ve been talking a lot about the games/film relationship lately. Particularly interesting for production design, design of storyworlds and virtual environments. Click here to [...]

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  • I was lucky enough to speak at a panel tonight with director George Miller about the future of film. George lamented the fact that good stories just aren’t surfacing as much any more in cinema – either because studios are averting risk by financing sequels (rather than original content) or maybe because we have mined [...]

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  • The future of filmmaking – and of entertainment media in general – is murky indeed. Ran a course with my colleagues from LAMP today with incoming students at AFTRS. We profiled a range of new entertainment formats and got the students to brainstorm and pitch back ideas of how they would combine them with some [...]

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