Games/film hybrids

Gamejam 08 is coming

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Gamejam 08 is coming up very soon. A group of us are running a game pitching event this coming Saturday from 10am - 4pm at AFTRS in the Entertainment Quarter in Sydney. Come along and demo a game, pitch an idea for a game or virtual world or attend our rapid ideas development workshop. Among [...]

Make it

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On Friday we launched a new range of courses at AFTRS to be run in 2009. More information can be found here. Among the new courses are Graduate Diplomas in Game Design, Animation Directing and Virtual Worlds. The unique approach of these courses is to share core coursework in Directing Concepts and Skills, Emerging Media [...]

George Miller and Corey Barlog join forces

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This is not an alliance that I would have predicted but boy does it have potential to produce something interesting. There's a great series of interviews available with both Corey and George (separately) on Ngai Croal's Level Up Newsweek blog which you can read here. The big news is that they are going to make [...]

The game has changed

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Connectivity is changing everything. Have been looking at some presentations from the Austin GDC conference and one slide of Raph Koster's presentation stood out for me. The game has changed The hot platform is the net The hot audience is the non-gamer The hot feature is other players The hot technology is connectivity The hot [...]

Games/Film or Games/Architecture

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Listened to a great podcast from GDC which is an interview with author and Halo screenwriter DB Weiss. This is a quote from the interview which I found particularly interesting as we've been talking a lot about the games/film relationship lately. Particularly interesting for production design, design of storyworlds and virtual environments. Click here to [...]

Where have all the good stories gone?

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I was lucky enough to speak at a panel tonight with director George Miller about the future of film. George lamented the fact that good stories just aren't surfacing as much any more in cinema - either because studios are averting risk by financing sequels (rather than original content) or maybe because we have mined [...]