Posts in the "Emotion in Games" Category

  • Gamejam 08 is coming

    Gamejam 08 is coming up very soon. A group of us are running a game pitching event this coming Saturday from 10am – 4pm at AFTRS in the Entertainment Quarter in Sydney. Come along and demo a game, pitch an idea for a game or virtual world or attend our rapid ideas development workshop. Among [...]

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  • Emotional Games

    I instantly fell in love with Jenova Chen’s game FlOw when I first played it last year. It’s such a contemplative experience to play the game – a rare thing in an increasingly accellerated and anxiety ridden world. Tonight I discovered Jenova’s earlier game Cloud which he completed while a student at USC. I had [...]

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  • I have been listening to an interesting Game Theory podcast with Nicole Lazzaro from Xeo Design, a company who does research work and consultancy on emotion in gameplay. Here is an excerpt where she waxes lyrical about innovation in gameplay and the kinds of emotions we want to explore in games of the future: …next [...]

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  • Emotion in Games

    There is an old but good article on MSNBC on Bringing Emotion to Video Games. It can be accessed by clicking here. David Freeman is interviewed in the article and his book ‘Emotion in Games’ has a lot of great pointers for game developers to understand writing techniques which help develop player empathy for characters [...]

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  • We have recently been putting a lot of thought into how we best engage with games in our educational programs. As a media school it’s overdue that we make a more serious engagement with a form of media that is becoming more potent every day. But should our post graduate courses train game artists to [...]

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